

This team's goal is to complete all the objectives before time runs out.

Players can use experience to unlock new suits, weapons, and upgrades. Suicide: -300 points (Human), -100 points (Necromorph).Determined by opposing players button mashing. Winning Both Rounds: +2000 points, total 4000 points.Completing an Objective (Human): 400-500 points.Assisting in a Necromorph kill: 25 points.Players gain or lose experience for their actions while in game and can receive a bonus for winning a match. Players can also damage themselves, killing yourself incurs a -100-point penalty. Team Kills are penalized with a -20-point modifier. Players from both teams can damage their allies with both melee and ranged attacks. These are performed in a narrative order, giving importance to each objective and the whole scenario. Objectives include a human operating a panel uninterrupted for a set amount of time, carrying a disk or information to a panel, entering escape pods, and damaging containers and Markers. Completing an objective will of an objective adds time to the game clock, while also unlocking the next objective for the humans. 3.1 Grappling (All shown controls are in their default setting)Įach match takes place on a specific map and each map has its own unique type of objectives keyed to it.
